![]() ![]() The chance is increased based on how low the enemy's 'Health' is.Īfter this minion's master attacks, each 'Dire Wolves' deals damage to the target equal to 30% of it's 'Speed'. This minion is a Lesser Demon.Īfter 'Conquest''s master manually 'Casts' a spell, it grants all your creatures a random buff.Īt the start of 'Death''s master's turn, it has a chance to kill the enemy with the lowest 'Health'. This minion is a Lesser Demon.Īfter this minion's master 'Defends' or 'Provokes', it sacrifices each 'Chaos Satyrs' to deal damage equal to 15% of its highest stat per stack. When this minion's master 'Attacks', it sacrifices each 'Brim Fiends' to increase its damage by 50% per stack. When 'Belphegor''s master 'Casts' a single-target spell, it targets all the creatures fighting on the target's side. ![]() When 'Beelzebub''s master kills an enemy, it gains a random Greater Demon. This minion is a Greater Demonĭemons are never granted by effects that generate random minions. When 'Asmodeus''s master 'Attacks', it always deals critical damage, cannot be dodged, and damages all other enemies for 50% less damage. When the 'Animated Weapon''s master 'Attacks', it deals additional damage equal to the highest total stat from all of its Artifact's Stat Slots. 'Vulnerable' creatures take 50% more damage.Īfter the 'Amalgamation''s master deals damage with an attack or spell, this minion deals damage to a random enemy equal to 5% of its master's highest stat multiplied by the number of minions it has.Īfter the 'Animated Gem''s master manually 'Casts' a spell, this minion 'Casts' one of its master's Spell Gems as well, chosen randomly. They have a 10% chance to break free at the start of each creature's turn.Ĭreatures with 'Stone' cannot dodge or deal critical damage. Overwrites 'Scorned'.Ĭreatures with 'Sleeping' cannot act until they either take damage or this debuff wears off.Ĭreatures with 'Snared' are stuck at the bottom of the 'Timeline' until they break free. Overwrites 'Silenced'.Ĭreatures with 'Silenced' cannot cast spells. This debuff is removed after enough damage or healing has been done to offset its potency.Ĭreatures with 'Poisoned' take damage based on the inflictor's 'Attack' each turn.Ĭreatures with 'Scorned' cannot attack. 'Inverted' creatures heal enemies instead of damaging them with attacks and spells, and damage allies instead of healing them. This chance doubles after each of their turns. 'Frozen' creatures are unable to act until they thaw, and have a 25% chance to thaw at the start of their turn. 'Disarmed' creatures lose the benefits from their equipped Artifact, other than 'Health'. When creatures with 'Cursed' deal damage with attacks or spells, they take damage equal to 100% of their target's 'Attack'. 'Confused creatures have a 50% chance to 'Attack' or 'Cast' harmful spells on their allies. Then, this debuff is removed.Ĭreatures with 'Burning' take damage based on the inflictor's 'Intelligence' each turn. 'Blind' creatures cannot choose their targets when 'Attacking' or 'Casting' single-target spells.Īt the start of a creature's turn, its 'Bomb' detonates, dealing damage equal to 80% of the afflictor's 'Speed'. 'Shelled' negates the next incoming attack or spell.Ĭreatures with 'Splashing' deal 50% of their damage to enemies adjacent to the target they 'Attack'.Ĭreatures with 'Taunting' automatically 'Provoke' at the end of their turn.Ĭreatures with 'Warded' cannot lose stats.Ĭreatures with 'Bleeding' take damage equal to 30% of their Current 'Health' at the start of each turn.Ĭreatures with 'Blighted' cannot be healed and take damage from healing effects equal to 50% of the effect. 'Savage' creatures have an additional, independent chance to deal critical damage with attacks. 'Repelling' creatures have a 50% chance to ignore damage from spells. 'Proficient' creatures gain 30% more benefits from their Artifact's Stat Slots, other than 'Health'.Ĭreatures with 'Protected' take 50% less damage.Ĭreatures with 'Rebirth' are resurrected with 50% 'Health' when they die. This buff is removed after the creature takes an action.Ĭreatures with 'Leeching' recover 'Health' equal to 25% of the damage they deal.Ĭreatures with 'Mending' recover 30% at the start of their turn. 'Invisible' creatures cannot be manually targeted by enemy attacks or spells. 'Berserk' creatures deal 50% more damage.Ĭreatures with 'Defensive' automatically 'Defend' at the end of their turn.Ĭreatures with 'Immune' can't be afflicted with debuffs. 'Barrier' strength cannot exceed 200% of a creature's highest stat when this buff is applied. After the maximum amount of damage is dealt, the buff is removed. 'Barrier' absorbs a certain amount of damage. When an 'Arcane' creature 'Casts' a spell, the spell does not consume any 'Charges'. Creatures with 'Agile' have an additional, independent chance to dodge attacks. ![]()
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